Spirit of the Assassin
Finishers and powered melee final blows grant invisibility.
Spirit of Inmost Light
Using an ability empowers the other two abilities, granting them improved energy regeneration.
Spirit of the Ophidian
Weapons ready very quickly.
Spirit of the Dragon
Using your class ability reloads all weapons and increases weapon handling speeds for a brief time.
Spirit of Galanor
Hits and final blows with your Super will return Super energy after it ends.
Spirit of the Foetracer
Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability's element.
Spirit of Caliban
Powered melee final blows trigger an ignition.
Spirit of Renewal
Allies inside the Duskfield grenade field gain Frost Armor and targets inside the field deal reduced damage.
Spirit of the Star-Eater
While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
Spirit of Synthoceps
Improves melee damage when you're surrounded.
Spirit of Verity
Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
Spirit of the Cyrtarachne
Gain Woven Mail when you use your grenade.
Spirit of the Gyrfalcon
Your Void weapons gain volatile rounds after you emerge from being invisible.
Spirit of the Liar
Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful Arc melee counterpunch.
Spirit of the Wormhusk
Dodging gives a small health and shield bump.
Spirit of the Coyote
Gain an additional class ability charge.
Spirit of the Assassin
Finishers and powered melee final blows grant invisibility.
Spirit of Inmost Light
Using an ability empowers the other two abilities, granting them improved energy regeneration.
Spirit of the Ophidian
Weapons ready very quickly.
Spirit of Severance
Powered melee or finisher final blows unleash a damaging explosion.
Spirit of Hoarfrost
Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created. Activating Thruster creates Stasis crystals.
Spirit of the Eternal Warrior
Gain bonus damage for weapons matching your Super's element when your Super ends.
Spirit of the Abeyant
Improves Drengr's Lash. Drengr's Lash projectiles track targets more aggressively and travel farther.
Spirit of the Bear
Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy.
Spirit of the Star-Eater
While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
Spirit of Synthoceps
Improves melee damage when you're surrounded.
Spirit of Verity
Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
Spirit of Contact
Damaging a target with a powered melee causes all nearby targets to suffer lightning strikes and become jolted.
Spirit of Scars
Final blows with weapons that have a damage type matching your Super's element create a burst of healing around you that grants allies restoration.
Spirit of the Horn
Your class ability unleashes a blast of Solar energy that scorches targets.
Spirit of Alpha Lupi
Generates a healing pulse when your class ability is activated.
Spirit of the Armamentarium
Gain an additional grenade charge.
Spirit of the Assassin
Finishers and powered melee final blows grant invisibility.
Spirit of Inmost Light
Using an ability empowers the other two abilities, granting them improved energy regeneration.
Spirit of the Ophidian
Weapons ready very quickly.
Spirit of the Stag
Your Rift provides damage reduction to allies standing in it.
Spirit of the Filaments
Casting an Empowering Rift will grant you Devour.
Spirit of the Necrotic
Damaging targets with your melee poisons them. Defeating a poisoned target spreads the condition.
Spirit of Osmiomancy
Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels farther.
Spirit of Apotheosis
Temporarily gain greatly increased melee and grenade regeneration after your Super ends.
Spirit of the Star-Eater
While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
Spirit of Synthoceps
Improves melee damage when you're surrounded.
Spirit of Verity
Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
Spirit of Vesper
Rifts periodically release Arc shockwaves.
Spirit of Harmony
Final blows with weapons that have a damage type matching your Super's element grant you Super energy.
Spirit of Starfire
Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy.
Spirit of the Swarm
Destroying a Tangle spawns Threadlings.
Spirit of the Claw
Gain an additional melee charge.